It looks like Serialize method does not use it. QUESTION: I found no usages of UnrealFieldOffsetAttribute. PROPOSAL: this code can be altered to add conversion support (load ME2 file -> save ME2 Legendary Edition file and vice versa). I've checked it using my current save files (imported from ME1 Legendary Edition). Plus I've added some lines to ME1 plot table (from trilogy-save-editor too). The textmods don't act the same hun for mass effect 3 on xbox like they did on mass effect 2 they make your shepard orangesh and real shiny :S. tt mechanism so I edited it in a "light" way. I'm sorry for the code style, I have never worked with WinForms Bindings (I'm a WPF/AvaloniaUI man). Therefore, I had to make some refactoring. I did not want to lose the ability to edit old ME2 files. The only difference is a new section Me1ImportRewards between PlayerRecord and HenchmanRecords sections. I've made a diff between your editor and and found out what differs file format 29 (Mass Effect 2 with latest patch) and file format 30 (Mass Effect 2 Legendary Edition).
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